#pragma once #pragma region CPL License /* Nuclex Unreal Module Copyright (C) 2014-2021 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #include #include #include "ButtonControllableDialog.generated.h" // --------------------------------------------------------------------------------------------- // // This class does not need to be modified. UINTERFACE(MinimalAPI, BlueprintType) class UButtonControllableDialog : public UInterface { GENERATED_BODY() }; // --------------------------------------------------------------------------------------------- // /// Implemented by dialogs and menus that can be controlled with keyboard and gamepad class NUCLEX_API IButtonControllableDialog { GENERATED_BODY() /// Accepts the currently selected dialog option public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="UI") void Accept(); /// Cancels the currently selected dialog public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="UI") void Cancel(); /// Selects the element above the currently selected one public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="UI") void SelectUp(); /// Selects the element below the currently selected one public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="UI") void SelectDown(); /// Selects the element left of the currently selected one public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="UI") void SelectLeft(); /// Selects the element right of the currently selected one public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="UI") void SelectRight(); }; // --------------------------------------------------------------------------------------------- //