#pragma region CPL License /* Nuclex Unreal Module Copyright (C) 2014-2021 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #include "ErrorHandlingHelper.h" // GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("This is the log!")); // --------------------------------------------------------------------------------------------- // void UErrorHandlingHelper::ReportWarning(const FString &source, const FString &message) { if(source.Len() > 0) { UE_LOG(LogScript, Warning, TEXT("%s - WARNING: %s"), *source, *message); } else { UE_LOG(LogScript, Warning, TEXT("WARNING: %s"), *source, *message); } } // --------------------------------------------------------------------------------------------- // void UErrorHandlingHelper::ReportError(const FString &source, const FString &message) { if(source.Len() > 0) { UE_LOG(LogScript, Error, TEXT("%s - ERROR: %s"), *source, *message); } else { UE_LOG(LogScript, Error, TEXT("ERROR: %s"), *source, *message); } } // --------------------------------------------------------------------------------------------- //