#pragma region CPL License /* Nuclex Unreal Module Copyright (C) 2014-2021 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #include "Actors/ActorHelper.h" #include "NuclexErrors.h" // --------------------------------------------------------------------------------------------- // void UActorHelper::SetActorEnabled(AActor *actor, bool enable /* = true */) { if(actor == nullptr) { UE_LOG( LogNuclex, Warning, TEXT("UActorHelper::SetActorEnabled() - Actor was NULL!") ); } else if(actor->IsPendingKill()) { UE_LOG( LogNuclex, Warning, TEXT("UActorHelper::SetActorEnabled() - Actor already destroyed!") ); } else { actor->SetActorEnableCollision(enable); actor->SetActorHiddenInGame(!enable); actor->SetActorTickEnabled(enable); } } // --------------------------------------------------------------------------------------------- //