// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) #ifndef THREE_TEXTURE_SPLAT_CORE_FORWARD_INCLUDED #define THREE_TEXTURE_SPLAT_CORE_FORWARD_INCLUDED #if defined(UNITY_NO_FULL_STANDARD_SHADER) # define UNITY_STANDARD_SIMPLE 1 #endif #include "UnityStandardConfig.cginc" #if UNITY_STANDARD_SIMPLE #include "ThreeTextureSplatCoreForwardSimple.cginc" VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); } VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); } half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); } half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); } #else #include "ThreeTextureSplatCore.cginc" VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); } VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); } half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); } half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); } #endif #endif // THREE_TEXTURE_SPLAT_CORE_FORWARD_INCLUDED