using System; namespace Framework.Storage.Containers { /// Container providing access to persistent settings of the game /// Type of state stored in the container public interface IVerifiedPersistentContainer : IPersistentContainer where TState : class { /// Whether the container's state is tamper-free /// > /// If the user tries to edit the save file, a verified container will /// detect this and report its state as non-genuine. /// bool IsGenuine { get; } } } // namespace Framework.Storage.Containers