#if HAVE_NODECANVAS
using System;
using UnityEngine;
using ParadoxNotion.Design;
using NodeCanvas.Framework;
namespace Framework.State {
/// Exits the game
[Category("Utility")]
[Description("Exits the game")]
public class QuitGameTask : ActionTask {
/// Summary of what this action does
protected override string info {
get { return "Quit"; }
}
/// Called once when the action is executed
protected override void OnExecute() {
Application.Quit();
EndAction();
}
}
} // namespace Framework.State
#endif // HAVE_NODECANVAS