#if HAVE_USEQUENCER
using System;
using UnityEngine;
namespace Framework.Services {
/// Base class for dependency-injected uSequencer events
public abstract class USEvent : WellFired.USEventBase {
/// Called when the script component gets loaded into a game object
protected virtual void Awake() {
if(Application.isPlaying) {
ServiceInjector.InjectDependencies(this);
}
}
}
} // namespace Framework.Services
#endif // HAVE_USEQUENCER