#if HAVE_USEQUENCER using System; using UnityEngine; namespace Framework.Services { /// Base class for dependency-injected uSequencer events public abstract class USEvent : WellFired.USEventBase { /// Called when the script component gets loaded into a game object protected virtual void Awake() { if(Application.isPlaying) { ServiceInjector.InjectDependencies(this); } } } } // namespace Framework.Services #endif // HAVE_USEQUENCER