using System;
using UnityEngine;
namespace Framework.Services {
/// Kills the session as soon as this component is loaded
///
/// This class is useful to make sure you don't forget to kill the active session.
/// It could be placed in your main menu scene if reaching the main menu is
/// only possible after quitting the game.
///
public class SessionKiller : MonoBehaviour {
/// Called when the script component gets loaded into a game object
public void Awake() {
ServiceContainer.Kill(Scope.Session);
}
}
} // namespace Framework.Services