using System;
using UnityEngine;
using UnityEditor;
namespace Framework.Selection {
///
/// Assists the user in editing ground definitions for the navigation system
///
[CustomEditor(typeof(SelectionTracker), true)]
public class SelectionTrackerEditor : Editor {
/// Called when Unity wants to layout or draw the inspector
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if(Application.isPlaying) {
var tracker = target as SelectionTracker;
GUILayout.Label("Selected items: " + tracker.SelectedObjects.Count.ToString());
using(new EditorGUILayout.VerticalScope()) {
int index = 0;
foreach(Selectable selectable in tracker.SelectedObjects) {
++index;
if(index > 3) {
break;
}
GUILayout.Label(((Component) selectable).name);
}
}
GUILayout.Label("Highlighted items: " + tracker.HighlightedObjects.Count.ToString());
using(new EditorGUILayout.VerticalScope()) {
int index = 0;
foreach(Selectable selectable in tracker.HighlightedObjects) {
++index;
if(index > 3) {
break;
}
GUILayout.Label(((Component) selectable).name);
}
}
}
}
}
} // namespace Framework.Selection