namespace Framework.Actors.Platformer { /// Lets a player controlled character fly back from an inpact public class KnockBackMove : PlayerMove { /// /// Switches the presenter to the animation state appropriate for this move /// protected override void SetPresenterState() { PlatformerActorPresenter presenter = ActorPresenter; if(presenter != null) { //presenter.set } } } } // namespace Framework.Actors.Platformer