namespace Framework.Actors.Platformer {
/// Lets a player controlled character fly back from an inpact
public class KnockBackMove : PlayerMove {
///
/// Switches the presenter to the animation state appropriate for this move
///
protected override void SetPresenterState() {
PlatformerActorPresenter presenter = ActorPresenter;
if(presenter != null) {
//presenter.set
}
}
}
} // namespace Framework.Actors.Platformer