using System; using UnityEngine; namespace Framework.Navigation.Platformer { /// Navigation instruction an agent can follow public class Instruction { /// Ground on which this navigation instruction begins /// /// For a jump, this is the source ground. /// public Ground Ground; /// What the agent is supposed to do public Action Action; /// Position from which on the agent is moving public Vector3 From; /// Position to which the agent should move public Vector3 To; } } // namespace Framework.Navigation.Platformer