# # Predefined layer masks # # These layer masks are used across some of the components that make up the framework. # You can override them by simply creating a "LayerMasks.txt" file in a "Resources" # folder of your choice. # # Do note that these are masks, not layer indices. Layers can already be given names # in Unity # # If you want to define your own masks (or change the ones listed in here), create # a new file named 'LayerMasks.txt' in a Resources directory of your choice within # your game's Assets directory. # # Things that block the line of sight Opaque: Default + TransparentFX # Things matter can't pass through. Solid: Default