Recommended Layers ================== - Projectiles This layer should manage bullets, grenades, lasers and anything that is supposed to fly around and hurt others. Projectiles collide with both the player layer and enemy layer but their controller can decide if they're smart projectiles (can't hurt the player) - Items Layer for things the player can pick up. Should only collide with the player layer normally. - Enemies Obviously for enemies. - Player The player. - Solid Things the player cannot pass through - Triggers Things that trigger traps, story events and the like - Navigation Information for the navigation system