using System;
using UnityEngine;
using UnityEditor;
namespace Framework.Input.Profiles {
///
/// Assists the user in editing ground definitions for the navigation system
///
[CustomEditor(typeof(InputSelector), true)]
public class InputSelectorEditor : Editor {
/// Called when Unity wants to layout or draw the inspector
public override void OnInspectorGUI() {
base.OnInspectorGUI();
InputSelector inputSelector = (InputSelector)target;
using(new EditorGUILayout.HorizontalScope()) {
EditorGUILayout.PrefixLabel("Active Profile");
EditorGUILayout.LabelField(inputSelector.ActiveSource.ToString());
}
}
}
} // namespace Framework.Input.Profiles