using System; namespace Framework.Input.Profiles { /// From what kind of devices the game will expect input [Flags] public enum InputSources { /// Input happens via traditional controllers (keyboard, mouse, joystick) Controllers = (1 << 0), /// Input is done via a touch screen (an on-screen controls) Touch = (1 << 1), /// Input is done via virtual reality looking and pointing devices VirtualReality = (1 << 2) } } // namespace Framework.Input.Profiles