using System;
namespace Framework.Input.Profiles {
/// From what kind of devices the game will expect input
[Flags]
public enum InputSources {
/// Input happens via traditional controllers (keyboard, mouse, joystick)
Controllers = (1 << 0),
/// Input is done via a touch screen (an on-screen controls)
Touch = (1 << 1),
/// Input is done via virtual reality looking and pointing devices
VirtualReality = (1 << 2)
}
} // namespace Framework.Input.Profiles