using System; using Framework.Services; namespace Framework.Input.Profiles { /// Manages the type of devices the game expects input from [ ServiceScope(Scope.Global), DefaultBinding(typeof(InputSelector)) ] public interface IInputSelector { #if INPUT_SOURCE_CAN_EVER_BE_SWITCHED /// Triggered when the input profile has been switched event Action SourceChanged; #endif // INPUT_SOURCE_CAN_EVER_BE_SWITCHED /// Currently active source of inputs InputSources ActiveSource { get; } /// Changes the active source of inputs /// New source inputs will be taken from void Switch(InputSources newSource); } } // namespace Framework.Input.Profiles