using System; using UnityEngine; namespace Framework.Dialogue2 { /// Text that can be shown in a dialogue box public interface IDialogueText { /// Main dialogue text string Text { get; } } /// Dialogue box text with the portrait of its speaker public interface IDialogueTextWithPortrait : IDialogueText { /// Portrait image that will be used for the speaker Texture2D Portrait { get; } } } // namespace Framework.Dialogue