using System;
using UnityEngine;
namespace Framework.Dialogue2 {
/// Text that can be shown in a dialogue box
public interface IDialogueText {
/// Main dialogue text
string Text { get; }
}
/// Dialogue box text with the portrait of its speaker
public interface IDialogueTextWithPortrait : IDialogueText {
/// Portrait image that will be used for the speaker
Texture2D Portrait { get; }
}
} // namespace Framework.Dialogue