using System;
using UnityEngine;
using Framework.Async;
namespace Framework.Dialogue2 {
/// Manages the placement of the canvas within the scene
public interface IDialogueCanvasPlacement : IAsyncTask, IProgressSource {
/// Target position the canvas is moving towards
Vector3 TargetPosition { get; }
/// Target orientation the canvas is rotating towards
Quaternion TargetOrientation { get; }
}
} // namespace Framework.Dialogue2