using System;
namespace Framework.Cinematics {
/// Actions an actor can perform
public enum Action {
/// Wait for the specified time
///
/// Ignores the Speed and Target parameters, simply waits
///
Wait,
/// Walk to the next instruction point
///
/// Ignores the Duration parameter, uses Speed and Target
///
Walk,
/// Move to the next instruction point with a jump
///
/// Ignores the Duration parameter, uses Speed and Target
///
Jump,
/// Turns the character towards the target point
///
/// Ignores the Speed parameters, uses Duration and Target
///
Turn,
/// Instantly moves the character to the target point
///
/// Ignores the Duration and Speed parameters, uses Target
///
Teleport,
/// Play a special animation
///
/// Ignores the Speed and Target parameters, uses Duration and SpecialAnimationState
///
Special
}
} // namespace Framework.Cinematics