using System; using System.Collections.Generic; using System.Linq; using System.Text; // // // Existing JSON implementations suck or are bloated. Or both. // // // Readers and writers just like BinaryReader and BinaryWriter // JsonReader // .NextTokenType // .BeginObject() / .EndObject() // .BeginArray() / .EndArray() // JsonWriter // .BeginObject() / .EndObject() // .BeginArray() / .EndArray() // // JsonObject for storage of a JSON object without knowing its contents. // JsonObject // .Children // // JsonSerializer uses JsonReader and JsonWriter, works like JavaScriptSerializr // namespace Nuclex.Networking.Json { } // namespace Nuclex.Networking.Json