#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Volumes.PointGenerators { /// Point generator for sphere volumes public static class SpherePointGenerator { /// Returns a random point on the surface of a sphere /// Random number generator that will be used /// Radius of the sphere /// A random point on the sphere's surface public static Vector3 GenerateRandomPointOnSurface( IRandom randomNumberGenerator, float radius ) { // Choose a random longitude for the point float phi = (float)randomNumberGenerator.NextDouble() * MathHelper.TwoPi; // The z axis goes straight through the sphere and is chosen in random. float z = (float)randomNumberGenerator.NextDouble() * 2.0f - 1.0f; // From that, we'll calculate the latitude this point will have on the // sphere's surface. float theta = (float)Math.Sqrt(1.0f - z * z); // Calculate the final position of the point in world space return new Vector3( radius * theta * (float)Math.Cos(phi), radius * theta * (float)Math.Sin(phi), radius * z ); } /// Returns a random point within a sphere /// Random number generator that will be used /// Radius of the sphere /// A random point with the sphere public static Vector3 GenerateRandomPointWithin( IRandom randomNumberGenerator, float radius ) { // TODO: This is just an approximation. Find the real algorithm. float r = (float)randomNumberGenerator.NextDouble(); r = (float)Math.Sqrt(r * r); r = (float)Math.Sqrt(r * r); return GenerateRandomPointOnSurface(randomNumberGenerator, r); } } } // namespace Nuclex.Geometry.Volumes.Generators