#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Volumes.Collisions { /// Contains all Sphere-to-Sphere interference detection code public static class SphereSphereCollider { /// Test whether two spheres intersect with each other /// Center of the first sphere to test /// Radius of the first sphere /// Center of the second sphere to test /// Radius of the second sphere /// True if the spheres intersect each other public static bool CheckContact( Vector3 firstCenter, double firstRadius, Vector3 secondCenter, double secondRadius ) { double distance = (firstCenter - secondCenter).LengthSquared(); double radii = firstRadius + secondRadius; // The spheres overlap if their combined radius is larger than the distance of // their centers return distance < (radii * radii); } /// Locate where two spheres intersect with each other /// Center of the first sphere to test /// Radius of the first sphere /// Center of the second sphere to test /// Radius of the second sphere /// A point in the center of the intersection, if any public static Vector3? FindContact( Vector3 firstCenter, double firstRadius, Vector3 secondCenter, double secondRadius ) { throw new NotImplementedException("Not implemented yet"); } } } // namespace Nuclex.Geometry.Volumes.Collisions