#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using Microsoft.Xna.Framework;
#if UNITTEST
using NUnit.Framework;
namespace Nuclex.Geometry.Volumes.Collisions {
/// Test for the AABB interference detection routines
[TestFixture]
public class SphereSphereColliderTest {
/// Tests intersection between two spheres
[Test]
public void TestCheckContact() {
Assert.IsTrue(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(15.0f, 15.0f, 15.0f), 1.0f
),
"Fully enclosed sphere is detected to intersect with test sphere"
);
Assert.IsTrue(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(15.0f, 15.0f, 15.0f), 10.0f
),
"Fully containing sphere is detected to intersect with test sphere"
);
Assert.IsFalse(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(5.0f - Specifications.MaximumDeviation, 5.0f, 5.0f), 5.0f
),
"Close miss of sphere on X axis to left side is correctly handled"
);
Assert.IsFalse(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(25.0f + Specifications.MaximumDeviation, 5.0f, 5.0f), 5.0f
),
"Close miss of sphere on X axis to right side is correctly handled"
);
Assert.IsFalse(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(5.0f, 5.0f - Specifications.MaximumDeviation, 5.0f), 5.0f
),
"Close miss of sphere on Y axis to lower side is correctly handled"
);
Assert.IsFalse(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(5.0f, 25.0f + Specifications.MaximumDeviation, 5.0f), 5.0f
),
"Close miss of sphere on Y axis to upper side is correctly handled"
);
Assert.IsFalse(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(5.0f, 5.0f, 5.0f - Specifications.MaximumDeviation), 5.0f
),
"Close miss of sphere on Z axis to front side is correctly handled"
);
Assert.IsFalse(
SphereSphereCollider.CheckContact(
new Vector3(15.0f, 15.0f, 15.0f), 5.0f,
new Vector3(5.0f, 5.0f, 25.0f + Specifications.MaximumDeviation), 5.0f
),
"Close miss of sphere on Z axis to back side is correctly handled"
);
}
}
} // namespace Nuclex.Geometry.Volumes.Collisions
#endif // UNITTEST