#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Volumes.Collisions { /// Contains all Mesh-to-Sphere interference detection code public static class MeshSphereCollider { /// Test whether a mesh and a sphere are overlapping /// Mesh to be checked for intersection /// Center of the sphere to be checked /// Radius of the sphere to be checked /// True if the cylinder and the OBB are intersecting public static bool CheckContact( TriangleMesh3 triangleMesh, Vector3 sphereCenter, float sphereRadius ) { throw new NotImplementedException("Not implemented yet"); } /// Find the contact location between a cylinder and an OBB /// Mesh to be checked for intersection /// Center of the sphere to be checked /// Radius of the sphere to be checked /// A contact location if the cylinder touches the OBB public static Vector3? FindContact( TriangleMesh3 triangleMesh, Vector3 sphereCenter, float sphereRadius ) { throw new NotImplementedException("Not implemented yet"); } } } // namespace Nuclex.Geometry.Volumes.Collisions