#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using Microsoft.Xna.Framework;
namespace Nuclex.Geometry.Volumes.Collisions {
/// Contains all Mesh-to-Sphere interference detection code
public static class MeshSphereCollider {
/// Test whether a mesh and a sphere are overlapping
/// Mesh to be checked for intersection
/// Center of the sphere to be checked
/// Radius of the sphere to be checked
/// True if the cylinder and the OBB are intersecting
public static bool CheckContact(
TriangleMesh3 triangleMesh, Vector3 sphereCenter, float sphereRadius
) {
throw new NotImplementedException("Not implemented yet");
}
/// Find the contact location between a cylinder and an OBB
/// Mesh to be checked for intersection
/// Center of the sphere to be checked
/// Radius of the sphere to be checked
/// A contact location if the cylinder touches the OBB
public static Vector3? FindContact(
TriangleMesh3 triangleMesh, Vector3 sphereCenter, float sphereRadius
) {
throw new NotImplementedException("Not implemented yet");
}
}
} // namespace Nuclex.Geometry.Volumes.Collisions