#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using Microsoft.Xna.Framework;
namespace Nuclex.Geometry.Volumes.Collisions {
  /// Contains all Mesh-to-Obb interference detection code
  public static class MeshObbCollider {
    /// Test whether a mesh and an OBB are overlapping
    /// Mesh to be checked for intersection
    /// Position and orientation of the OBB
    /// Extents of the OBB
    /// True if the mesh and the OBB are intersecting
    public static bool CheckContact(
      TriangleMesh3 triangleMesh, Matrix obbTransform, Vector3 obbExtents
    ) {
      throw new NotImplementedException("Not implemented yet");
    }
    /// Find the contact location between a mesh and an OBB
    /// Mesh to be checked for intersection
    /// Position and orientation of the OBB
    /// Extents of the OBB
    /// A contact location if the mesh touches the OBB
    public static Vector3? FindContact(
      TriangleMesh3 triangleMesh, Matrix obbTransform, Vector3 obbExtents
    ) {
      throw new NotImplementedException("Not implemented yet");
    }
  }
} // namespace Nuclex.Geometry.Volumes.Collisions