#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Volumes.Collisions { /// Contains all Cylinder-to-Sphere interference detection code public static class CylinderSphereCollider { /// Tests whether a cylinder is touching a sphere /// Orientation and position of the cylinder /// The cylinder's radius /// The cylinder's length /// Location of the sphere's center /// The sphere's radius /// True if the objects are touching each other public static bool CheckContact( Matrix cylinderTransform, float cylinderRadius, float cylinderLength, Vector3 sphereCenter, float sphereRadius ) { // Determine the sphere's center in the cylinder's relative orientation Vector3 localSphereCenter = new Vector3( Vector3.Dot(sphereCenter, cylinderTransform.Right), Vector3.Dot(sphereCenter, cylinderTransform.Up), Vector3.Dot(sphereCenter, cylinderTransform.Forward) ); Vector3 closest = Cylinder3.GetClosestPoint( cylinderRadius, cylinderLength, localSphereCenter ); // If the closest point is within the sphere's radius, we've got a collision return (closest - localSphereCenter).LengthSquared() < (sphereRadius * sphereRadius); } /// Find the contact location between a cylinder and a sphere /// Orientation and position of the cylinder /// The cylinder's radius /// The cylinder's length /// Location of the sphere's center /// The sphere's radius /// A contact location if the cylinder touches the sphere public static Vector3? FindContact( Matrix cylinderTransform, float cylinderRadius, float cylinderLength, Vector3 sphereCenter, float sphereRadius ) { throw new NotImplementedException("Not implemented yet"); } } } // namespace Nuclex.Geometry.Volumes.Collisions