#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using Microsoft.Xna.Framework;
namespace Nuclex.Geometry.Volumes.Collisions {
/// Contains all Cylinder-to-Sphere interference detection code
public static class CylinderSphereCollider {
/// Tests whether a cylinder is touching a sphere
/// Orientation and position of the cylinder
/// The cylinder's radius
/// The cylinder's length
/// Location of the sphere's center
/// The sphere's radius
/// True if the objects are touching each other
public static bool CheckContact(
Matrix cylinderTransform, float cylinderRadius, float cylinderLength,
Vector3 sphereCenter, float sphereRadius
) {
// Determine the sphere's center in the cylinder's relative orientation
Vector3 localSphereCenter = new Vector3(
Vector3.Dot(sphereCenter, cylinderTransform.Right),
Vector3.Dot(sphereCenter, cylinderTransform.Up),
Vector3.Dot(sphereCenter, cylinderTransform.Forward)
);
Vector3 closest = Cylinder3.GetClosestPoint(
cylinderRadius, cylinderLength, localSphereCenter
);
// If the closest point is within the sphere's radius, we've got a collision
return (closest - localSphereCenter).LengthSquared() < (sphereRadius * sphereRadius);
}
/// Find the contact location between a cylinder and a sphere
/// Orientation and position of the cylinder
/// The cylinder's radius
/// The cylinder's length
/// Location of the sphere's center
/// The sphere's radius
/// A contact location if the cylinder touches the sphere
public static Vector3? FindContact(
Matrix cylinderTransform, float cylinderRadius, float cylinderLength,
Vector3 sphereCenter, float sphereRadius
) {
throw new NotImplementedException("Not implemented yet");
}
}
} // namespace Nuclex.Geometry.Volumes.Collisions