#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; #if UNITTEST using NUnit.Framework; namespace Nuclex.Geometry.Volumes.Collisions { /// Test for the AABB interference detection routines [TestFixture] public class CylinderSphereColliderTest { /// Tests the cylinder/sphere contact checking [Test] public void TestCheckContact() { Cylinder3 testCylinder = new Cylinder3( Matrix.Identity, 10.0f, 5.0f ); Assert.IsTrue( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, Vector3.Zero, 5.0f ), "Fully contained sphere is detected to overlap with the cylinder" ); Assert.IsTrue( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(-20.0f + Specifications.HullAccuracy, 0.0f, 0.0f), 10.0f ), "Close hit of cylinder on X axis (left side) detected" ); Assert.IsTrue( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(20.0f - Specifications.HullAccuracy, 0.0f, 0.0f), 10.0f ), "Close hit of cylinder on X axis (right side) detected" ); Assert.IsFalse( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(-20.0f - Specifications.HullAccuracy, 0.0f, 0.0f), 10.0f ), "Close miss of cylinder on X axis (left side) properly handled" ); Assert.IsFalse( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(20.0f + Specifications.HullAccuracy, 0.0f, 0.0f), 10.0f ), "Close miss of cylinder on X axis (right side) properly handled" ); Assert.IsTrue( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, -20.0f + Specifications.HullAccuracy, 0.0f), 10.0f ), "Close hit of cylinder on Y axis (lower side) detected" ); Assert.IsTrue( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, 20.0f - Specifications.HullAccuracy, 0.0f), 10.0f ), "Close hit of cylinder on Y axis (upper side) detected" ); Assert.IsFalse( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, -20.0f - Specifications.HullAccuracy, 0.0f), 10.0f ), "Close miss of cylinder on Y axis (lower side) properly handled" ); Assert.IsFalse( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, 20.0f + Specifications.HullAccuracy, 0.0f), 10.0f ), "Close miss of cylinder on Y axis (upper side) properly handled" ); Assert.IsTrue( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, 0.0f, -12.5f + Specifications.HullAccuracy), 10.0f ), "Close hit of cylinder on Z axis (front side) detected" ); Assert.IsTrue( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, 0.0f, 12.5f - Specifications.HullAccuracy), 10.0f ), "Close hit of cylinder on Z axis (back side) detected" ); Assert.IsFalse( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, 0.0f, -12.5f - Specifications.HullAccuracy), 10.0f ), "Close miss of cylinder on Z axis (front side) properly handled" ); Assert.IsFalse( CylinderSphereCollider.CheckContact( testCylinder.Transform, testCylinder.Radius, testCylinder.Height, new Vector3(0.0f, 0.0f, 12.5f + Specifications.HullAccuracy), 10.0f ), "Close miss of cylinder on Z axis (back side) properly handled" ); } } } // namespace Nuclex.Geometry.Volumes.Collisions #endif // UNITTEST