#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Volumes.Collisions { /// Contains all Cylinder-to-Mesh interference detection code public static class CylinderMeshCollider { /// Test whether a cylinder and a mesh are overlapping /// Center and orientation of the cylinder /// Length of the cylinder /// Radius of the cylinder /// Mesh to be checked for overlap /// True if the axis aligned box and the mesh are intersecting public static bool CheckContact( Matrix cylinderTransform, float cylinderLength, float cylinderRadius, TriangleMesh3 triangleMesh ) { throw new NotImplementedException("Not implemented yet"); } /// Find the contact location between a cylinder and a mesh /// Center and orientation of the cylinder /// Length of the cylinder /// Radius of the cylinder /// Mesh to be checked for overlap /// A contact location if the axis aligned box touches the mesh public static Vector3? FindContact( Matrix cylinderTransform, float cylinderLength, float cylinderRadius, TriangleMesh3 triangleMesh ) { throw new NotImplementedException("Not implemented yet"); } } } // namespace Nuclex.Geometry.Volumes.Collisions