#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using Microsoft.Xna.Framework;
#if UNITTEST
using NUnit.Framework;
namespace Nuclex.Geometry.Volumes.Collisions {
/// Test for the AABB interference detection routines
[TestFixture]
public class AabbObbColliderTest {
/// Tests intersection checking between AABBs and OBBs
[Test]
public void TestAxisAlignedBoxBoxIntersection() {
Vector3 forward = Vector3.Normalize(new Vector3(1.0f, 1.0f, -1.0f));
Vector3 right = Vector3.Normalize(new Vector3(1.0f, -1.0f, 1.0f));
Vector3 up = Vector3.Normalize(new Vector3(1.0f, 1.0f, 1.0f));
Matrix obbTransform = new Matrix(
right.X, right.Y, right.Z, 0.0f,
up.X, up.Y, up.Z, 0.0f,
forward.X, forward.Y, forward.Z, 0.0f,
100.0f, 100.0f, 100.0f, 1.0f
);
/*
AabbObbCollider.CheckContact(
new Vector3(5.0f, 5.0f, 5.0f),
obbTransform,
new Vector3(5.0f, 5.0f, 5.0f)
*/
/*
double outRadius = Math.Sqrt(75.0f) + Specifications.MaximumDeviation;
Assert.IsTrue(
AabbObbCollider.StaticTest(
new Vector3(1.0f, 1.0f, 1.0f),
tiltedBox.Center, tiltedBox.Extents, tiltedBox.Orientation
),
"Fully enclosed box is detected to intersect with test box"
);
Assert.IsTrue(
Intersection.Test(
new AxisAlignedBox3(new Vector3(5.0f, 5.0f, 5.0f), new Vector3(25.0f, 25.0f, 25.0f)),
tiltedBox.Center, tiltedBox.Extents, tiltedBox.Orientation
),
"Fully containing box is detected to intersect with test box"
);
Assert.IsFalse(
Intersection.Test(
new AxisAlignedBox3(
new Vector3(5.0f, 5.0f, 5.0f),
new Vector3(15.0f - outRadius, 25.0f, 25.0f)
),
box
),
"Close miss of axis aligned box on X axis to left side is properly handled"
);
Assert.IsFalse(
Intersection.Test(
new AxisAlignedBox3(
new Vector3(15.0f + outRadius, 5.0f, 5.0f),
new Vector3(25.0f, 25.0f, 25.0f)
),
box
),
"Close miss of axis aligned box on X axis to right side is properly handled"
);
Assert.IsFalse(
Intersection.Test(
new AxisAlignedBox3(
new Vector3(5.0f, 5.0f, 5.0f),
new Vector3(25.0f, 15.0f - outRadius, 25.0f)
),
box
),
"Close miss of axis aligned box on Y axis to left side is properly handled"
);
Assert.IsFalse(
Intersection.Test(
new AxisAlignedBox3(
new Vector3(5.0f, 15.0f + outRadius, 5.0f),
new Vector3(25.0f, 25.0f, 25.0f)
),
box
),
"Close miss of axis aligned box on Y axis to right side is properly handled"
);
Assert.IsFalse(
Intersection.Test(
new AxisAlignedBox3(
new Vector3(5.0f, 5.0f, 5.0f),
new Vector3(25.0f, 25.0f, 15.0f - outRadius)
),
box
),
"Close miss of axis aligned box on Z axis to left side is properly handled"
);
Assert.IsFalse(
Intersection.Test(
new AxisAlignedBox3(
new Vector3(5.0f, 5.0f, 15.0f + outRadius),
new Vector3(25.0f, 25.0f, 25.0f)
),
box
),
"Close miss of axis aligned box on Z axis to right side is properly handled"
);
*/
}
private Box3 tiltedBox = new Box3(
MatrixHelper.Create(
new Vector3(15.0f, 15.0f, 15.0f),
Vector3.Normalize(new Vector3(1.0f, 1.0f, -1.0f)),
Vector3.Normalize(new Vector3(-1.0f, 1.0f, -1.0f)),
Vector3.Normalize(new Vector3(1.0f, 1.0f, 1.0f))
),
new Vector3(5.0f, 5.0f, 5.0f)
);
}
} // namespace Nuclex.Geometry.Volumes.Collisions
#endif // UNITTEST