#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using Microsoft.Xna.Framework;
namespace Nuclex.Geometry.Volumes.Collisions {
/// Contains all Aabb-to-Cylinder interference detection code
public static class AabbCylinderCollider {
/// Test whether an axis aligned box and a cylinder are overlapping
/// Minimum coordinate of the axis aligned box
/// Maximum coordinate of the axis aligned box
/// Center and orientation of the cylinder
/// Length of the cylinder
/// Radius of the cylinder
/// True if the cylinder and the box are intersecting each other
public static bool CheckContact(
Vector3 aabbMin, Vector3 aabbMax,
Matrix cylinderTransform, float cylinderLength, float cylinderRadius
) {
throw new NotImplementedException("Not implemented yet");
}
/// Find the contact location between a cylinder and axis aligned box
/// Minimum coordinate of the axis aligned box
/// Maximum coordinate of the axis aligned box
/// Center and orientation of the cylinder
/// Length of the cylinder
/// Radius of the cylinder
/// A contact location if the cylinder touches the axis aligned box
public static Vector3? FindContact(
Vector3 aabbMin, Vector3 aabbMax,
Matrix cylinderTransform, float cylinderLength, float cylinderRadius
) {
throw new NotImplementedException("Not implemented yet");
}
}
} // namespace Nuclex.Geometry.Volumes.Collisions