#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Volumes.Collisions { /// Contains all Aabb-to-Cylinder interference detection code public static class AabbCylinderCollider { /// Test whether an axis aligned box and a cylinder are overlapping /// Minimum coordinate of the axis aligned box /// Maximum coordinate of the axis aligned box /// Center and orientation of the cylinder /// Length of the cylinder /// Radius of the cylinder /// True if the cylinder and the box are intersecting each other public static bool CheckContact( Vector3 aabbMin, Vector3 aabbMax, Matrix cylinderTransform, float cylinderLength, float cylinderRadius ) { throw new NotImplementedException("Not implemented yet"); } /// Find the contact location between a cylinder and axis aligned box /// Minimum coordinate of the axis aligned box /// Maximum coordinate of the axis aligned box /// Center and orientation of the cylinder /// Length of the cylinder /// Radius of the cylinder /// A contact location if the cylinder touches the axis aligned box public static Vector3? FindContact( Vector3 aabbMin, Vector3 aabbMax, Matrix cylinderTransform, float cylinderLength, float cylinderRadius ) { throw new NotImplementedException("Not implemented yet"); } } } // namespace Nuclex.Geometry.Volumes.Collisions