#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Xml.Serialization; using Microsoft.Xna.Framework; #if UNITTEST using NUnit.Framework; namespace Nuclex.Geometry.Lines { /// Tests the implementation of the Ray3 class [TestFixture] public class Ray3Test { /// Validates the equality operator [Test] public void TestEqualityOperator() { Ray3 ray1 = new Ray3( new Vector3(100.0f, 200.0f, 300.0f), new Vector3(400.0f, 500.0f, 600.0f) ); Ray3 ray2 = new Ray3(ray1); Assert.AreEqual(ray1, ray2, "Copied ray is equal to the original ray"); ray1.Origin.X = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Origin.X = 100.0f; ray1.Origin.Y = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Origin.Y = 200.0f; ray1.Origin.Z = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Origin.Z = 300.0f; ray1.Direction.X = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Direction.X = 400.0f; ray1.Direction.Y = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Direction.Y = 500.0f; ray1.Direction.Z = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Direction.Z = 600.0f; } /// Checks whether the equality operator properly handles null [Test] public void TestEqualityOperatorAgainstNull() { Ray3 line = new Ray3(); Assert.IsFalse(line.Equals(null), "Initialized Line is not equal to null"); } /// Tests whether the constructors are working properly [Test] public void TestConstructor() { Ray3 line = new Ray3(new Vector3(2.0f, 3.0f, 4.0f), new Vector3(1.0f, 0.0f, 0.0f)); Assert.AreEqual(2.0f, line.Origin.X, "X origin is taken over from constructor"); Assert.AreEqual(3.0f, line.Origin.Y, "Y origin is taken over from constructor"); Assert.AreEqual(4.0f, line.Origin.Z, "Z origin is taken over from constructor"); Assert.AreEqual(1.0f, line.Direction.X, "X direction is taken over from constructor"); Assert.AreEqual(0.0f, line.Direction.Y, "Y direction is taken over from constructor"); Assert.AreEqual(0.0f, line.Direction.Z, "Z direction is taken over from constructor"); line = new Ray3(new Vector3(2.0f, 3.0f, 4.0f), new Vector3(0.0f, 1.0f, 0.0f)); Assert.AreEqual(2.0f, line.Origin.X, "X origin is taken over from constructor"); Assert.AreEqual(3.0f, line.Origin.Y, "Y origin is taken over from constructor"); Assert.AreEqual(4.0f, line.Origin.Z, "Z origin is taken over from constructor"); Assert.AreEqual(0.0f, line.Direction.X, "X direction is taken over from constructor"); Assert.AreEqual(1.0f, line.Direction.Y, "Y direction is taken over from constructor"); Assert.AreEqual(0.0f, line.Direction.Z, "Z direction is taken over from constructor"); line = new Ray3(new Vector3(2.0f, 3.0f, 4.0f), new Vector3(0.0f, 0.0f, 1.0f)); Assert.AreEqual(2, line.Origin.X, "X origin is taken over from constructor"); Assert.AreEqual(3, line.Origin.Y, "Y origin is taken over from constructor"); Assert.AreEqual(4, line.Origin.Z, "Z origin is taken over from constructor"); Assert.AreEqual(0, line.Direction.X, "X direction is taken over from constructor"); Assert.AreEqual(0, line.Direction.Y, "Y direction is taken over from constructor"); Assert.AreEqual(1, line.Direction.Z, "Z direction is taken over from constructor"); } /// Tests whether the closest point determination works [Test] public void TestClosestPoint() { // Test whether the closest point determination works on the X axis Ray3 line = new Ray3(new Vector3(0.0f, 100.0f, 100.0f), Vector3.Right); Vector3 leftCap = line.ClosestPointTo(new Vector3(-2.0f, 200.0f, 200.0f)); Assert.AreEqual( new Vector3(0.0f, 100.0f, 100.0f), leftCap, "Closest point beyond left end found" ); Vector3 leftPoint = line.ClosestPointTo(new Vector3(0.0f, 200.0f, 200.0f)); Assert.AreEqual( new Vector3(0.0f, 100.0f, 100.0f), leftPoint, "Closest point on left end found" ); Vector3 midLeftRight = line.ClosestPointTo(new Vector3(0.5f, 200.0f, 200.0f)); Assert.AreEqual( new Vector3(0.5f, 100.0f, 100.0f), midLeftRight, "Closest point inmidst of line found" ); Vector3 rightPoint = line.ClosestPointTo(new Vector3(1.0f, 200.0f, 200.0f)); Assert.AreEqual( new Vector3(1.0f, 100.0f, 100.0f), rightPoint, "Closest point on right end found" ); Vector3 rightCap = line.ClosestPointTo(new Vector3(3.0f, 200.0f, 200.0f)); Assert.AreEqual( new Vector3(3.0f, 100.0f, 100.0f), rightCap, "Closest point beyond right end found" ); // Test whether the closest point determination works on the Y axis line = new Ray3(new Vector3(100.0f, 0.0f, 100.0f), Vector3.Up); leftCap = line.ClosestPointTo(new Vector3(200.0f, -2.0f, 200.0f)); Assert.AreEqual( new Vector3(100.0f, 0.0f, 100.0f), leftCap, "Closest point beyond lower end found" ); leftPoint = line.ClosestPointTo(new Vector3(200.0f, 0.0f, 200.0f)); Assert.AreEqual( new Vector3(100.0f, 0.0f, 100.0f), leftPoint, "Closest point on lower end found" ); midLeftRight = line.ClosestPointTo(new Vector3(200.0f, 0.5f, 200.0f)); Assert.AreEqual( new Vector3(100.0f, 0.5f, 100.0f), midLeftRight, "Closest point inmidst of line found" ); rightPoint = line.ClosestPointTo(new Vector3(200.0f, 1.0f, 200.0f)); Assert.AreEqual( new Vector3(100.0f, 1.0f, 100.0f), rightPoint, "Closest point on upper end found" ); rightCap = line.ClosestPointTo(new Vector3(200.0f, 3.0f, 200.0f)); Assert.AreEqual( new Vector3(100.0f, 3.0f, 100.0f), rightCap, "Closest point beyond upper end found" ); // Test whether the closest point determination works on the Z axis line = new Ray3(new Vector3(100.0f, 100.0f, 0.0f), Vector3.Backward); leftCap = line.ClosestPointTo(new Vector3(200.0f, 200.0f, -2.0f)); Assert.AreEqual( new Vector3(100.0f, 100.0f, 0.0f), leftCap, "Closest point beyond nearest end found" ); leftPoint = line.ClosestPointTo(new Vector3(200.0f, 200.0f, 0.0f)); Assert.AreEqual( new Vector3(100.0f, 100.0f, 0.0f), leftPoint, "Closest point on nearest end found" ); midLeftRight = line.ClosestPointTo(new Vector3(200.0f, 200.0f, 0.5f)); Assert.AreEqual( new Vector3(100.0f, 100.0f, 0.5f), midLeftRight, "Closest point inmidst of line found" ); rightPoint = line.ClosestPointTo(new Vector3(200.0f, 200.0f, 1.0f)); Assert.AreEqual( new Vector3(100.0f, 100.0f, 1.0f), rightPoint, "Closest point on farthest end found" ); rightCap = line.ClosestPointTo(new Vector3(200.0f, 200.0f, 3.0f)); Assert.AreEqual( new Vector3(100.0f, 100.0f, 3.0f), rightCap, "Closest point beyond farthest end found" ); } /// Ensures that the contact finding method works for axis aligned boxes [Test, Ignore] public void TestFindContactsOnAxisAlignedBox() { Volumes.AxisAlignedBox3 box = new Volumes.AxisAlignedBox3( new Vector3(10.0f, 10.0f, 10.0f), new Vector3(20.0f, 20.0f, 20.0f) ); float outRadius = 5.0f + Specifications.MaximumDeviation; Assert.AreEqual( new double[] { 10.0f, 20.0f }, new Ray3(new Vector3(0.0f, 15.0f, 15.0f), Vector3.Right).FindContacts(box), "Contact locations on AAB for X sweep found" ); Assert.AreEqual( new double[] { 0.0f, 5.0f }, new Ray3(new Vector3(15.0f, 15.0f, 15.0f), Vector3.Right).FindContacts(box), "Contact locations on AAB for X sweep starting in AAB found" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 15.0f, 15.0f), Vector3.Right).FindContacts(box), "Close miss of AAB on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f - outRadius, 15.0f), Vector3.Right).FindContacts(box), "Close miss of AAB on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f + outRadius, 15.0f), Vector3.Right).FindContacts(box), "Close miss of AAB on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f, 15.0f - outRadius), Vector3.Right).FindContacts(box), "Close miss of AAB on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f, 15.0f + outRadius), Vector3.Right).FindContacts(box), "Close miss of AAB on Z axis properly handled" ); Assert.AreEqual( new double[] { 10.0f, 20.0f }, new Ray3(new Vector3(15.0f, 0.0f, 15.0f), Vector3.Up).FindContacts(box), "Contact locations on AAB for Y sweep found" ); Assert.AreEqual( new double[] { 0.0f, 5.0f }, new Ray3(new Vector3(15.0f, 15.0f, 15.0f), Vector3.Up).FindContacts(box), "Contact locations on AAB for Y sweep starting in AAB found" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f + outRadius, 15.0f), Vector3.Up).FindContacts(box), "Close miss of AAB on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f - outRadius, 0.0f, 15.0f), Vector3.Up).FindContacts(box), "Close miss of AAB on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 0.0f, 15.0f), Vector3.Up).FindContacts(box), "Close miss of AAB on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 0.0f, 15.0f - outRadius), Vector3.Up).FindContacts(box), "Close miss of AAB on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 0.0f, 15.0f + outRadius), Vector3.Up).FindContacts(box), "Close miss of AAB on Z axis properly handled" ); Assert.AreEqual( new double[] { 10.0f, 20.0f }, new Ray3(new Vector3(15.0f, 15.0f, 0.0f), Vector3.Backward).FindContacts(box), "Contact locations on AAB for Z sweep found" ); Assert.AreEqual( new double[] { 0.0f, 5.0f }, new Ray3(new Vector3(15.0f, 15.0f, 15.0f), Vector3.Backward).FindContacts(box), "Contact locations on AAB for Z sweep starting in AAB found" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f, 15.0f + outRadius), Vector3.Backward).FindContacts(box), "Close miss of AAB on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f - outRadius, 15.0f, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of AAB on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 15.0f, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of AAB on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f - outRadius, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of AAB on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f + outRadius, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of AAB on Y axis properly handled" ); } /// Ensures that the contact finding method works for oriented boxes [Test, Ignore] public void TestFindContactsOnOrientedBox() { Volumes.Box3 box = new Volumes.Box3( MatrixHelper.Create( new Vector3(15.0f, 15.0f, 15.0f), Vector3.Normalize(new Vector3(1.0f, -1.0f, -1.0f)), Vector3.Normalize(new Vector3(1.0f, 1.0f, -1.0f)), Vector3.Normalize(new Vector3(1.0f, 1.0f, 1.0f)) ), new Vector3(5.0f, 5.0f, 5.0f) ); float boxRadius = (float)Math.Sqrt(5 * 5 + 5 * 5 + 5 * 5); float outRadius = boxRadius + Specifications.MaximumDeviation; float[] contacts = new Ray3(new Vector3(0.0f, 15.0f, 15.0f), Vector3.Right).FindContacts(box); Assert.AreEqual( 15.0f - boxRadius, contacts[0], Specifications.MaximumDeviation, "Contact locations on box for X sweep found" ); Assert.AreEqual( 15.0f + boxRadius, contacts[1], Specifications.MaximumDeviation, "Contact locations on box for X sweep found" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 15.0f, 15.0f), Vector3.Right).FindContacts(box), "Close miss of box on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f - outRadius, 15.0f), Vector3.Right).FindContacts(box), "Close miss of box on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f + outRadius, 15.0f), Vector3.Right).FindContacts(box), "Close miss of box on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f, 15.0f - outRadius), Vector3.Right).FindContacts(box), "Close miss of box on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f, 15.0f + outRadius), Vector3.Right).FindContacts(box), "Close miss of box on Z axis properly handled" ); contacts = new Ray3(new Vector3(15.0f, 0.0f, 15.0f), Vector3.Up).FindContacts(box); Assert.AreEqual( 15.0f - boxRadius, contacts[0], Specifications.MaximumDeviation, "Contact locations on box for Y sweep found" ); Assert.AreEqual( 15.0f + boxRadius, contacts[1], Specifications.MaximumDeviation, "Contact locations on box for Y sweep found" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f + outRadius, 15.0f), Vector3.Up).FindContacts(box), "Close miss of box on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f - outRadius, 0.0f, 15.0f), Vector3.Up).FindContacts(box), "Close miss of box on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 0.0f, 15.0f), Vector3.Up).FindContacts(box), "Close miss of box on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 0.0f, 15.0f - outRadius), Vector3.Up).FindContacts(box), "Close miss of box on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 0.0f, 15.0f + outRadius), Vector3.Up).FindContacts(box), "Close miss of box on Z axis properly handled" ); contacts = new Ray3(new Vector3(15.0f, 15.0f, 0.0f), Vector3.Backward).FindContacts(box); Assert.AreEqual( 15.0f - boxRadius, contacts[0], Specifications.MaximumDeviation, "Contact locations on box for Z sweep found" ); Assert.AreEqual( 15.0f + boxRadius, contacts[1], Specifications.MaximumDeviation, "Contact locations on box for Z sweep found" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f, 15.0f + outRadius), Vector3.Backward).FindContacts(box), "Close miss of box on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f - outRadius, 15.0f, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of box on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 15.0f, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of box on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f - outRadius, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of box on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f + outRadius, 0.0f), Vector3.Backward).FindContacts(box), "Close miss of box on Y axis properly handled" ); } /// Ensures that the contact finding method works for spheres [Test, Ignore] public void TestFindContactsOnSphere() { Volumes.Sphere3 sphere = new Volumes.Sphere3( new Vector3(15.0f, 15.0f, 15.0f), 5.0f ); float outRadius = 5.0f + Specifications.MaximumDeviation; Assert.AreEqual( new double[] { 10.0f, 20.0f }, new Ray3(new Vector3(0.0f, 15.0f, 15.0f), Vector3.Right).FindContacts(sphere), "Contact locations on sphere for X sweep found" ); Assert.AreEqual( new double[] { 0.0f, 5.0f }, new Ray3(new Vector3(15.0f, 15.0f, 15.0f), Vector3.Right).FindContacts(sphere), "Contact locations on sphere for X sweep starting in sphere found" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 15.0f, 15.0f), Vector3.Right).FindContacts(sphere), "Close miss of sphere on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f - outRadius, 15.0f), Vector3.Right).FindContacts(sphere), "Close miss of sphere on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f + outRadius, 15.0f), Vector3.Right).FindContacts(sphere), "Close miss of sphere on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f, 15.0f - outRadius), Vector3.Right).FindContacts(sphere), "Close miss of sphere on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(0.0f, 15.0f, 15.0f + outRadius), Vector3.Right).FindContacts(sphere), "Close miss of sphere on Z axis properly handled" ); Assert.AreEqual( new double[] { 10.0f, 20.0f }, new Ray3(new Vector3(15.0f, 0.0f, 15.0f), Vector3.Up).FindContacts(sphere), "Contact locations on sphere for Y sweep found" ); Assert.AreEqual( new double[] { 0.0f, 5.0f }, new Ray3(new Vector3(15.0f, 15.0f, 15.0f), Vector3.Up).FindContacts(sphere), "Contact locations on sphere for Y sweep starting in sphere found" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f + outRadius, 15.0f), Vector3.Up).FindContacts(sphere), "Close miss of sphere on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f - outRadius, 0.0f, 15.0f), Vector3.Up).FindContacts(sphere), "Close miss of sphere on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 0.0f, 15.0f), Vector3.Up).FindContacts(sphere), "Close miss of sphere on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 0.0f, 15.0f - outRadius), Vector3.Up).FindContacts(sphere), "Close miss of sphere on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 0.0f, 15.0f + outRadius), Vector3.Up).FindContacts(sphere), "Close miss of sphere on Z axis properly handled" ); Assert.AreEqual( new double[] { 10.0f, 20.0f }, new Ray3(new Vector3(15.0f, 15.0f, 0.0f), Vector3.Backward).FindContacts(sphere), "Contact locations on sphere for Z sweep found" ); Assert.AreEqual( new double[] { 0.0f, 5.0f }, new Ray3(new Vector3(15.0f, 15.0f, 15.0f), Vector3.Backward).FindContacts(sphere), "Contact locations on sphere for Z sweep starting in sphere found" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f, 15.0f + outRadius), Vector3.Backward).FindContacts(sphere), "Close miss of sphere on Z axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f - outRadius, 15.0f, 0.0f), Vector3.Backward).FindContacts(sphere), "Close miss of sphere on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f + outRadius, 15.0f, 0.0f), Vector3.Backward).FindContacts(sphere), "Close miss of sphere on X axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f - outRadius, 0.0f), Vector3.Backward).FindContacts(sphere), "Close miss of sphere on Y axis properly handled" ); Assert.IsNull( new Ray3(new Vector3(15.0f, 15.0f + outRadius, 0.0f), Vector3.Backward).FindContacts(sphere), "Close miss of sphere on Y axis properly handled" ); } /// Ensures that the contact finding method works for planes [Test] public void TestFindContactsOnPlane() { Areas.Plane3 plane = new Areas.Plane3( new Vector3(15.0f, 15.0f, 15.0f), -Vector3.Backward ); LineContacts contacts = new Ray3( new Vector3(15.0f, 15.0f, 0.0f), Vector3.Backward ).FindContacts(plane); Assert.AreEqual( 15.0f, contacts.EntryTime, "Direct orthogonal contact to plane detected" ); contacts = new Ray3( new Vector3(15.0f, 15.0f, 30.0f), -Vector3.Backward ).FindContacts(plane); Assert.AreEqual( 15.0f, contacts.EntryTime, "Direct orthogonal contact to plane from backside detected" ); } /// /// Ensures that the contact finding method can find a direct orthogonal ray /// passing through the triangle /// [Test] public void TestFindOrthogonalContactOnTriangle() { Areas.Triangle3 triangle = new Areas.Triangle3( new Vector3(10.0f, 10.0f, 15.0f), new Vector3(20.0f, 10.0f, 15.0f), new Vector3(15.0f, 20.0f, 15.0f) ); LineContacts contacts = new Ray3( new Vector3(15.0f, 15.0f, 0.0f), Vector3.Backward ).FindContacts(triangle); Assert.AreEqual( 15.0f, contacts.EntryTime, "Direct orthogonal contact to triangle detected" ); contacts = new Ray3( new Vector3(15.0f, 15.0f, 30.0f), -Vector3.Backward ).FindContacts(triangle); Assert.AreEqual( 15.0f, contacts.EntryTime, "Direct orthogonal contact to triangle backside detected" ); } /// /// Ensures that the contact finding method can detect contacts with rays /// touching the outside of the triangle /// [Test] public void TestFindSideContactOnTriangle() { Areas.Triangle3 triangle = new Areas.Triangle3( new Vector3(10.0f, 10.0f, 15.0f), new Vector3(20.0f, 10.0f, 15.0f), new Vector3(15.0f, 20.0f, 15.0f) ); LineContacts contacts = new Ray3( new Vector3(15.0f, 5.0f, 0.0f), Vector3.Backward ).FindContacts(triangle); Assert.IsNaN( contacts.EntryTime, "Side A->B miss of triangle plane correctly filtered out" ); contacts = new Ray3( new Vector3(10.0f, 15.0f, 0.0f), Vector3.Backward ).FindContacts(triangle); Assert.IsNaN( contacts.EntryTime, "Side A->C miss of triangle plane correctly filtered out" ); contacts = new Ray3( new Vector3(20.0f, 15.0f, 0.0f), Vector3.Backward ).FindContacts(triangle); Assert.IsNaN( contacts.EntryTime, "Side B->C miss of triangle plane correctly filtered out" ); contacts = new Ray3( new Vector3(15.0f, 15.0f, 15.0f + Specifications.MaximumDeviation), Vector3.Backward ).FindContacts(triangle); Assert.IsNaN( contacts.EntryTime, "Close orthogonal miss of triangle correctly filtered out" ); } /// Tests whether the class is serialized properly [Test] public void TestSerialization() { XmlSerializer serializer = new XmlSerializer(typeof(Ray3)); System.IO.MemoryStream stream = new System.IO.MemoryStream(); Ray3 ray = new Ray3( new Vector3(123.0f, 456.0f, 789.0f), new Vector3(987.0f, 654.0f, 321.0f) ); serializer.Serialize(stream, ray); stream.Seek(0, System.IO.SeekOrigin.Begin); Ray3 restored = (Ray3)serializer.Deserialize(stream); Assert.AreEqual(ray, restored, "Deserialized ray matches serialized ray"); } } } // namespace Nuclex.Geometry.Lines #endif // UNITTEST