#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
#if UNITTEST
using NUnit.Framework;
namespace Nuclex.Geometry.Lines {
/// Tests the implementation of the Ray2 class
[TestFixture]
public class Ray2Test {
/// Validates the equality operator
[Test]
public void TestEqualityOperator() {
Ray2 ray1 = new Ray2(new Vector2(100.0f, 200.0f), new Vector2(300.0f, 400.0f));
Ray2 ray2 = new Ray2(ray1);
Assert.AreEqual(ray1, ray2, "Copied ray is equal to the original ray");
ray1.Origin.X = 0.0f;
Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray");
ray1.Origin.X = 100.0f;
ray1.Origin.Y = 0.0f;
Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray");
ray1.Origin.Y = 200.0f;
ray1.Direction.X = 0.0f;
Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray");
ray1.Direction.X = 300.0f;
ray1.Direction.Y = 0.0f;
Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray");
ray1.Direction.Y = 400.0f;
}
/// Checks whether the equality operator properly handles null
[Test]
public void TestEqualityOperatorAgainstNull() {
Ray2 line = new Ray2();
Assert.IsFalse(line.Equals(null), "Initialized Line is not equal to null");
}
/// Tests whether the constructors are working properly
[Test]
public void TestConstructor() {
Ray2 ray = new Ray2(new Vector2(2.0f, 3.0f), new Vector2(1.0f, 0.0f));
Assert.AreEqual(2.0f, ray.Origin.X, "X origin is taken over from constructor");
Assert.AreEqual(3.0f, ray.Origin.Y, "Y origin is taken over from constructor");
Assert.AreEqual(1.0f, ray.Direction.X, "X direction is taken over from constructor");
Assert.AreEqual(0.0f, ray.Direction.Y, "Y direction is taken over from constructor");
ray = new Ray2(new Vector2(2.0f, 3.0f), new Vector2(0.0f, 1.0f));
Assert.AreEqual(2.0f, ray.Origin.X, "X origin is taken over from constructor");
Assert.AreEqual(3.0f, ray.Origin.Y, "Y origin is taken over from constructor");
Assert.AreEqual(0.0f, ray.Direction.X, "X direction is taken over from constructor");
Assert.AreEqual(1.0f, ray.Direction.Y, "Y direction is taken over from constructor");
}
/// Tests whether the closest point determination works on the X axis
[Test]
public void TestClosestPointHorizontal() {
Ray2 ray = new Ray2(new Vector2(0.0f, 100.0f), Vector2.UnitX);
Vector2 leftCap = ray.ClosestPointTo(new Vector2(-2.0f, 200.0f));
Assert.AreEqual(
new Vector2(0.0f, 100.0f), leftCap, "Closest point beyond left end found"
);
Vector2 leftPoint = ray.ClosestPointTo(new Vector2(0.0f, 200.0f));
Assert.AreEqual(
new Vector2(0.0f, 100.0f), leftPoint, "Closest point on left end found"
);
Vector2 midLeftRight = ray.ClosestPointTo(new Vector2(0.5f, 200.0f));
Assert.AreEqual(
new Vector2(0.5f, 100.0f), midLeftRight, "Closest point inmidst of line found"
);
Vector2 rightPoint = ray.ClosestPointTo(new Vector2(1.0f, 200.0f));
Assert.AreEqual(
new Vector2(1.0f, 100.0f), rightPoint, "Closest point on right end found"
);
Vector2 rightCap = ray.ClosestPointTo(new Vector2(3.0f, 200.0f));
Assert.AreEqual(
new Vector2(3.0f, 100.0f), rightCap, "Closest point beyond right end found"
);
}
/// Tests whether the closest point determination works on the Y axis
[Test]
public void TestClosestPointVertical() {
Ray2 ray = new Ray2(new Vector2(100.0f, 0.0f), Vector2.UnitY);
Vector2 leftCap = ray.ClosestPointTo(new Vector2(200.0f, -2.0f));
Assert.AreEqual(new Vector2(100.0f, 0.0f), leftCap, "Closest point beyond lower end found");
Vector2 leftPoint = ray.ClosestPointTo(new Vector2(200.0f, 0.0f));
Assert.AreEqual(new Vector2(100.0f, 0.0f), leftPoint, "Closest point on lower end found");
Vector2 midLeftRight = ray.ClosestPointTo(new Vector2(200.0f, 0.5f));
Assert.AreEqual(new Vector2(100.0f, 0.5f), midLeftRight, "Closest point inmidst of line found");
Vector2 rightPoint = ray.ClosestPointTo(new Vector2(200.0f, 1.0f));
Assert.AreEqual(new Vector2(100.0f, 1.0f), rightPoint, "Closest point on upper end found");
Vector2 rightCap = ray.ClosestPointTo(new Vector2(200.0f, 3.0f));
Assert.AreEqual(new Vector2(100.0f, 3.0f), rightCap, "Closest point beyond upper end found");
}
/// Tests whether the class is serialized properly
[Test]
public void TestSerialization() {
XmlSerializer serializer = new XmlSerializer(typeof(Ray2));
System.IO.MemoryStream stream = new System.IO.MemoryStream();
Ray2 ray = new Ray2(new Vector2(123.0f, 456.0f), new Vector2(654.0f, 321.0f));
serializer.Serialize(stream, ray);
stream.Seek(0, System.IO.SeekOrigin.Begin);
Ray2 restored = (Ray2)serializer.Deserialize(stream);
Assert.AreEqual(ray, restored, "Deserialized ray matches serialized ray");
}
}
} // namespace Nuclex.Geometry.Ranges
#endif // UNITTEST