#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System.Xml.Serialization; using Microsoft.Xna.Framework; #if UNITTEST using NUnit.Framework; namespace Nuclex.Geometry.Lines { /// Tests the implementation of the Ray2 class [TestFixture] public class Ray2Test { /// Validates the equality operator [Test] public void TestEqualityOperator() { Ray2 ray1 = new Ray2(new Vector2(100.0f, 200.0f), new Vector2(300.0f, 400.0f)); Ray2 ray2 = new Ray2(ray1); Assert.AreEqual(ray1, ray2, "Copied ray is equal to the original ray"); ray1.Origin.X = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Origin.X = 100.0f; ray1.Origin.Y = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Origin.Y = 200.0f; ray1.Direction.X = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Direction.X = 300.0f; ray1.Direction.Y = 0.0f; Assert.AreNotEqual(ray1, ray2, "Modified copy is no longer equal to the original ray"); ray1.Direction.Y = 400.0f; } /// Checks whether the equality operator properly handles null [Test] public void TestEqualityOperatorAgainstNull() { Ray2 line = new Ray2(); Assert.IsFalse(line.Equals(null), "Initialized Line is not equal to null"); } /// Tests whether the constructors are working properly [Test] public void TestConstructor() { Ray2 ray = new Ray2(new Vector2(2.0f, 3.0f), new Vector2(1.0f, 0.0f)); Assert.AreEqual(2.0f, ray.Origin.X, "X origin is taken over from constructor"); Assert.AreEqual(3.0f, ray.Origin.Y, "Y origin is taken over from constructor"); Assert.AreEqual(1.0f, ray.Direction.X, "X direction is taken over from constructor"); Assert.AreEqual(0.0f, ray.Direction.Y, "Y direction is taken over from constructor"); ray = new Ray2(new Vector2(2.0f, 3.0f), new Vector2(0.0f, 1.0f)); Assert.AreEqual(2.0f, ray.Origin.X, "X origin is taken over from constructor"); Assert.AreEqual(3.0f, ray.Origin.Y, "Y origin is taken over from constructor"); Assert.AreEqual(0.0f, ray.Direction.X, "X direction is taken over from constructor"); Assert.AreEqual(1.0f, ray.Direction.Y, "Y direction is taken over from constructor"); } /// Tests whether the closest point determination works on the X axis [Test] public void TestClosestPointHorizontal() { Ray2 ray = new Ray2(new Vector2(0.0f, 100.0f), Vector2.UnitX); Vector2 leftCap = ray.ClosestPointTo(new Vector2(-2.0f, 200.0f)); Assert.AreEqual( new Vector2(0.0f, 100.0f), leftCap, "Closest point beyond left end found" ); Vector2 leftPoint = ray.ClosestPointTo(new Vector2(0.0f, 200.0f)); Assert.AreEqual( new Vector2(0.0f, 100.0f), leftPoint, "Closest point on left end found" ); Vector2 midLeftRight = ray.ClosestPointTo(new Vector2(0.5f, 200.0f)); Assert.AreEqual( new Vector2(0.5f, 100.0f), midLeftRight, "Closest point inmidst of line found" ); Vector2 rightPoint = ray.ClosestPointTo(new Vector2(1.0f, 200.0f)); Assert.AreEqual( new Vector2(1.0f, 100.0f), rightPoint, "Closest point on right end found" ); Vector2 rightCap = ray.ClosestPointTo(new Vector2(3.0f, 200.0f)); Assert.AreEqual( new Vector2(3.0f, 100.0f), rightCap, "Closest point beyond right end found" ); } /// Tests whether the closest point determination works on the Y axis [Test] public void TestClosestPointVertical() { Ray2 ray = new Ray2(new Vector2(100.0f, 0.0f), Vector2.UnitY); Vector2 leftCap = ray.ClosestPointTo(new Vector2(200.0f, -2.0f)); Assert.AreEqual(new Vector2(100.0f, 0.0f), leftCap, "Closest point beyond lower end found"); Vector2 leftPoint = ray.ClosestPointTo(new Vector2(200.0f, 0.0f)); Assert.AreEqual(new Vector2(100.0f, 0.0f), leftPoint, "Closest point on lower end found"); Vector2 midLeftRight = ray.ClosestPointTo(new Vector2(200.0f, 0.5f)); Assert.AreEqual(new Vector2(100.0f, 0.5f), midLeftRight, "Closest point inmidst of line found"); Vector2 rightPoint = ray.ClosestPointTo(new Vector2(200.0f, 1.0f)); Assert.AreEqual(new Vector2(100.0f, 1.0f), rightPoint, "Closest point on upper end found"); Vector2 rightCap = ray.ClosestPointTo(new Vector2(200.0f, 3.0f)); Assert.AreEqual(new Vector2(100.0f, 3.0f), rightCap, "Closest point beyond upper end found"); } /// Tests whether the class is serialized properly [Test] public void TestSerialization() { XmlSerializer serializer = new XmlSerializer(typeof(Ray2)); System.IO.MemoryStream stream = new System.IO.MemoryStream(); Ray2 ray = new Ray2(new Vector2(123.0f, 456.0f), new Vector2(654.0f, 321.0f)); serializer.Serialize(stream, ray); stream.Seek(0, System.IO.SeekOrigin.Begin); Ray2 restored = (Ray2)serializer.Deserialize(stream); Assert.AreEqual(ray, restored, "Deserialized ray matches serialized ray"); } } } // namespace Nuclex.Geometry.Ranges #endif // UNITTEST