#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
#if UNITTEST
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using NUnit.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Test for the Ray3 to Triangle3 interference detection routines
[TestFixture]
public class Ray3Triangle3ColliderTest {
///
/// Verifies that no contact is detected if the ray begins behind the triangle
///
[Test]
public void TestRayStartingBehind() {
Assert.IsFalse(
Ray3Triangle3Collider.FindContacts(
new Vector3(1.75f, 1.5f, 1.0f), Vector3.Normalize(Vector3.One),
Vector3.Zero, Vector3.UnitX, Vector3.UnitX + Vector3.UnitY
).HasContact
);
}
///
/// Tests whether the contact finder reports the correct locations for a line
/// that crosses a triangle through its center
///
[Test]
public void TestHitThroughCenter() {
LineContacts contacts = Ray3Triangle3Collider.FindContacts(
new Vector3(-0.25f, -0.5f, -1.0f), Vector3.Normalize(Vector3.One),
Vector3.Zero, Vector3.UnitX, Vector3.UnitX + Vector3.UnitY
);
float contactTime = 1.0f / Vector3.Normalize(Vector3.One).Z;
Assert.That(
contacts.EntryTime,
Is.EqualTo(contactTime).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(contactTime).Within(Specifications.MaximumDeviation).Ulps
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions
#endif // UNITTEST