#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Contains all Ray3 to Sphere3 interference detection code
public static class Ray3Sphere3Collider {
/// Determines where a ray will hit a sphere, if at all
/// Starting point of the ray
/// Direction into which the ray extends
/// Radius of the sphere
/// The intersection points between the ray and the box, if any
public static LineContacts FindContacts(
Vector3 rayStart, Vector3 rayDirection, float sphereRadius
) {
LineContacts contacts = Line3Sphere3Collider.FindContacts(
rayStart, rayDirection, sphereRadius
);
// If the line has entered the box before the reference point, this means
// that the ray starts within the box, thus, its first contact occurs immediately
if(!float.IsNaN(contacts.EntryTime)) {
if(contacts.ExitTime < 0.0f) { // Entry & exit before the ray's beginning?
return LineContacts.None;
} else if(contacts.EntryTime < 0.0f) { // Only entry before ray's beginning?
contacts.EntryTime = 0.0f;
}
}
return contacts;
}
/// Determines where a ray will hit a sphere, if at all
/// Starting point of the ray
/// Direction into which the ray extends
/// Center of the sphere
/// Radius of the sphere
/// The intersection points between the ray and the box, if any
public static LineContacts FindContacts(
Vector3 rayStart, Vector3 rayDirection, Vector3 sphereCenter, float sphereRadius
) {
LineContacts contacts = Line3Sphere3Collider.FindContacts(
rayStart, rayDirection, sphereCenter, sphereRadius
);
// If the line has entered the box before the reference point, this means
// that the ray starts within the box, thus, its first contact occurs immediately
if(!float.IsNaN(contacts.EntryTime)) {
if(contacts.ExitTime < 0.0f) { // Entry & exit before the ray's beginning?
return LineContacts.None;
} else if(contacts.EntryTime < 0.0f) { // Only entry before ray's beginning?
contacts.EntryTime = 0.0f;
}
}
return contacts;
}
}
} // namespace Nuclex.Geometry.Lines.Collisions