#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; #if UNITTEST using NUnit.Framework; namespace Nuclex.Geometry.Lines.Collisions { /// Test for the Ray3 to Plane3 interference detection routines [TestFixture] public class Ray3Plane3ColliderTest { /// Tests the collider with a ray pointing away from the plane [Test] public void TestPointingAway() { Assert.IsFalse( Ray3Plane3Collider.FindContacts( new Vector3(0.0f, 100.0f, 0.0f), Vector3.Up, Vector3.Zero, Vector3.Up ).HasContact ); } /// Tests the collider with a ray pointing towards the plane [Test] public void TestPointingTowards() { LineContacts contacts = Ray3Plane3Collider.FindContacts( new Vector3(0.0f, 100.0f, 0.0f), Vector3.Down, Vector3.Zero, Vector3.Up ); Assert.That( contacts.EntryTime, Is.EqualTo(100.0f).Within(Specifications.MaximumDeviation).Ulps ); } } } // namespace Nuclex.Geometry.Lines.Collisions #endif // UNITTEST