#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
#if UNITTEST
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using NUnit.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Test for the Ray3 to Aabb3 interference detection routines
[TestFixture]
public class Ray3Aabb3ColliderTest {
/// Validates the proper behavior if the ray starts inside the box
[Test]
public void TestRayStartingInside() {
Vector3 boxExtents = new Vector3(10.0f, 10.0f, 10.0f);
LineContacts contacts = Ray3Aabb3Collider.FindContacts(
new Vector3(-2.5f, -2.5f, -2.5f), Vector3.Up, boxExtents
);
Assert.That(
contacts.EntryTime,
Is.EqualTo(0.0f).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(12.5f).Within(Specifications.MaximumDeviation).Ulps
);
}
/// Validates the proper behavior if the ray starts behind the box
[Test]
public void TestRayStartingBehind() {
Vector3 boxExtents = new Vector3(10.0f, 10.0f, 10.0f);
Assert.IsFalse(
Ray3Aabb3Collider.FindContacts(
new Vector3(12.5f, -2.5f, -2.5f), Vector3.Right, boxExtents
).HasContact
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions
#endif // UNITTEST