#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using NUnit.Framework; namespace Nuclex.Geometry.Lines.Collisions { /// Test for the Ray3 to Aabb3 interference detection routines [TestFixture] public class Ray3Aabb3ColliderTest { /// Validates the proper behavior if the ray starts inside the box [Test] public void TestRayStartingInside() { Vector3 boxExtents = new Vector3(10.0f, 10.0f, 10.0f); LineContacts contacts = Ray3Aabb3Collider.FindContacts( new Vector3(-2.5f, -2.5f, -2.5f), Vector3.Up, boxExtents ); Assert.That( contacts.EntryTime, Is.EqualTo(0.0f).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(12.5f).Within(Specifications.MaximumDeviation).Ulps ); } /// Validates the proper behavior if the ray starts behind the box [Test] public void TestRayStartingBehind() { Vector3 boxExtents = new Vector3(10.0f, 10.0f, 10.0f); Assert.IsFalse( Ray3Aabb3Collider.FindContacts( new Vector3(12.5f, -2.5f, -2.5f), Vector3.Right, boxExtents ).HasContact ); } } } // namespace Nuclex.Geometry.Lines.Collisions #endif // UNITTEST