#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
#if UNITTEST
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using NUnit.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Test for the Ray2 to Triangle2 interference detection routines
[TestFixture]
public class Ray2Triangle2ColliderTest {
///
/// Tests whether the contact finder reports the correct locations for a ray
/// that starts inside a triangle.
///
[Test]
public void TestRayStartingInside() {
LineContacts contacts = Ray2Triangle2Collider.FindContacts(
new Vector2(0.75f, 0.5f), Vector2.UnitX,
Vector2.UnitX, Vector2.One, Vector2.Zero
);
Assert.That(
contacts.EntryTime,
Is.EqualTo(0.0f).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(0.25f).Within(Specifications.MaximumDeviation).Ulps
);
}
///
/// Tests whether the contact finder reports the correct locations for a ray
/// that starts behind a triangle.
///
[Test]
public void TestRayStartingBehind() {
Assert.IsFalse(
Ray2Triangle2Collider.FindContacts(
new Vector2(1.5f, 0.5f), Vector2.UnitX,
Vector2.UnitX, Vector2.One, Vector2.Zero
).HasContact
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions
#endif // UNITTEST