#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
#if UNITTEST
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using NUnit.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Test for the Ray2 to Line2 interference detection routines
[TestFixture]
public class Ray2Line2ColliderTest {
/// Ensures no collisions are reported between two parallel rays
///
/// Even if two rays start at exactly the same place, no collision will be reported
/// for parallel lines. Think of lines as infinitely thin - they do not take up any
/// space and it's infinitely unlikely to touch another line if you're not crossing
/// it. In addition to that, the contacts would be rays, not points and couldn't
/// be returned in the LineContacts structure.
///
[Test]
public void TestRayParallelToLine() {
Assert.IsFalse(
Ray2Line2Collider.FindContacts(
Vector2.Zero, Vector2.UnitY,
Vector2.Zero, Vector2.UnitY
).HasContact
);
Assert.IsFalse(
Ray2Line2Collider.FindContacts(
Vector2.Zero, Vector2.UnitX,
Vector2.Zero, Vector2.UnitX
).HasContact
);
}
/// Validates that the intersection of two crossing lines is detected
[Test]
public void TestRayCrossingLine() {
LineContacts contacts = Ray2Line2Collider.FindContacts(
new Vector2(-1.0f, 0.0f), Vector2.UnitX,
Vector2.Zero, Vector2.UnitY
);
Assert.That(
contacts.EntryTime,
Is.EqualTo(1.0f).Within(Specifications.MaximumDeviation).Ulps
);
}
/// Validates that a ray behind a crossing line results in no collision
[Test]
public void TestRayBehindCrossingLine() {
Assert.IsFalse(
Ray2Line2Collider.FindContacts(
new Vector2(1.0f, 0.0f), Vector2.Normalize(new Vector2(0.5f, 0.5f)),
Vector2.Zero, Vector2.UnitY
).HasContact
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions
#endif // UNITTEST