#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using NUnit.Framework; namespace Nuclex.Geometry.Lines.Collisions { /// Unit test for the 2D ray vs. 2D disc interference detector [TestFixture] public class Ray2Disc2ColliderTest { /// /// Verifies that the right contacts are returned for a ray that starts /// inside of the disc /// [Test] public void TestRayStartingInside() { LineContacts contacts = Ray2Disc2Collider.FindContacts( new Vector2(0.0f, 0.0f), Vector2.UnitX, 2.0f ); Assert.That( contacts.EntryTime, Is.EqualTo(0.0f).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(2.0f).Within(Specifications.MaximumDeviation).Ulps ); } /// /// Verifies that no contacts are returned for a ray whose starting point /// lies behind the disc /// [Test] public void TestRayStartingBehind() { Assert.IsFalse( Ray2Disc2Collider.FindContacts( Vector2.UnitX * 3.0f, Vector2.UnitX, 2.0f ).HasContact ); } /// /// Verifies that a ray starting inside an absolutely positioned disc is /// correctly handled by the intersection detector /// [Test] public void TestRayStartingInsideWithAbsoluteDiscPosition() { Vector2 unitDiagonal = Vector2.Normalize(Vector2.One); LineContacts contacts = Ray2Disc2Collider.FindContacts( unitDiagonal * 4.0f, unitDiagonal, unitDiagonal * 5.0f, 2.0f ); Assert.That( contacts.EntryTime, Is.EqualTo(0.0f).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(3.0f).Within(Specifications.MaximumDeviation).Ulps ); } /// /// Verifies that a ray starting behind an absolutely positioned disc causes /// no contacts to be returned by the intersection detector /// [Test] public void TestRayStartingBehindWithAbsoluteDiscPosition() { Vector2 unitDiagonal = Vector2.Normalize(Vector2.One); Assert.IsFalse( Ray2Disc2Collider.FindContacts( unitDiagonal * 6.0f, unitDiagonal, unitDiagonal * 3.0f, 2.0f ).HasContact ); } } } // namespace Nuclex.Geometry.Lines.Collisions #endif // UNITTEST