#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using NUnit.Framework; namespace Nuclex.Geometry.Lines.Collisions { /// Test for the Ray3 to Sphere3 interference detection routines [TestFixture] public class Line3Sphere3ColliderTest { /// /// Tests whether a line that is barely outside of the sphere is correctly /// identified as a non-hit /// [Test] public void TestCloseMiss() { Assert.IsFalse( Line3Sphere3Collider.FindContacts( new Vector3(0.0f, 10.1f, 0.0f), Vector3.Right, Vector3.Zero, 10.0f ).HasContact ); } /// /// Tests whether a line that crosses the sphere through its center causes /// to right contact points to be reported /// [Test] public void TestCenterCrossing() { Vector3 diagonalUnit = Vector3.Normalize(Vector3.One); LineContacts contacts = Line3Sphere3Collider.FindContacts( diagonalUnit * -15.0f, diagonalUnit, Vector3.Zero, 10.0f ); Assert.That( contacts.EntryTime, Is.EqualTo(5.0f).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(25.0f).Within(Specifications.MaximumDeviation).Ulps ); } } } // namespace Nuclex.Geometry.Lines.Collisions #endif // UNITTEST