#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
#if UNITTEST
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using NUnit.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Test for the Ray3 to Sphere3 interference detection routines
[TestFixture]
public class Line3Sphere3ColliderTest {
///
/// Tests whether a line that is barely outside of the sphere is correctly
/// identified as a non-hit
///
[Test]
public void TestCloseMiss() {
Assert.IsFalse(
Line3Sphere3Collider.FindContacts(
new Vector3(0.0f, 10.1f, 0.0f), Vector3.Right,
Vector3.Zero, 10.0f
).HasContact
);
}
///
/// Tests whether a line that crosses the sphere through its center causes
/// to right contact points to be reported
///
[Test]
public void TestCenterCrossing() {
Vector3 diagonalUnit = Vector3.Normalize(Vector3.One);
LineContacts contacts = Line3Sphere3Collider.FindContacts(
diagonalUnit * -15.0f, diagonalUnit,
Vector3.Zero, 10.0f
);
Assert.That(
contacts.EntryTime,
Is.EqualTo(5.0f).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(25.0f).Within(Specifications.MaximumDeviation).Ulps
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions
#endif // UNITTEST