#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using NUnit.Framework; namespace Nuclex.Geometry.Lines.Collisions { /// Test for the Line3 to Plane3 interference detection routines [TestFixture] public class Line3Plane3ColliderTest { /// /// Verifies that a line that is above and parallel to a plane does not /// register as a contact /// [Test] public void TestParallelLineAbovePlane() { LineContacts contacts = Line3Plane3Collider.FindContacts( new Vector3(0.0f, 10.0f, 0.0f), Vector3.Right, new Vector3(0.0f, 0.0f, 0.0f), Vector3.Up ); Assert.IsFalse(contacts.HasContact); } /// /// Verifies that a line that is above and parallel to a plane does not /// register as a contact /// [Test] public void TestParallelLineBelowPlane() { LineContacts contacts = Line3Plane3Collider.FindContacts( new Vector3(-10.0f, 0.0f, 0.0f), Vector3.Up, new Vector3(0.0f, 0.0f, 0.0f), Vector3.Left ); Assert.IsFalse(contacts.HasContact); } /// /// Tests whether a contact is detected for a line crossing a plane orthogonally /// [Test] public void TestLineCrossingPlaneOrthogonally() { LineContacts contacts = Line3Plane3Collider.FindContacts( new Vector3(-10.0f, 0.0f, 0.0f), Vector3.Right, new Vector3(0.0f, 0.0f, 0.0f), Vector3.Left ); float touchTime = 10.0f; Assert.That( contacts.EntryTime, Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps ); } /// /// Tests whether a contact is detected for a line crossing a plane diagonally /// [Test] public void TestLineCrossingPlaneDiagonally() { LineContacts contacts = Line3Plane3Collider.FindContacts( new Vector3(-10.0f, 0.0f, 0.0f), Vector3.Normalize(Vector3.One), new Vector3(0.0f, 0.0f, 0.0f), Vector3.Left ); float touchTime = 10.0f / Vector3.Normalize(Vector3.One).X; Assert.That( contacts.EntryTime, Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps ); } } } // namespace Nuclex.Geometry.Lines.Collisions #endif // UNITTEST