#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
#if UNITTEST
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using NUnit.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Test for the Line3 to Aabb3 interference detection routines
[TestFixture]
public class Line3Aabb3ColliderTest {
///
/// Tests whether a close miss of the box results in no contacts being reported
///
[Test]
public void TestCloseMiss() {
Vector3 boxExtents = new Vector3(10.0f, 10.0f, 10.0f);
LineContacts contacts = Line3Aabb3Collider.FindContacts(
new Vector3(0.0f, 0.0f, 10.1f), Vector3.Right, boxExtents
);
Assert.IsNaN(contacts.EntryTime);
Assert.IsNaN(contacts.ExitTime);
}
///
/// Tests whether a close miss of the box with a diagonal line results in
/// no contacts being reported
///
[Test]
public void TestDiagonalCloseMiss() {
Vector3 boxExtents = new Vector3(5.0f, 5.0f, 5.0f);
Vector3 diagonalVector = Vector3.Normalize(Vector3.One);
LineContacts contacts = Line3Aabb3Collider.FindContacts(
new Vector3(-10.1f, 0.0f, 0.0f), diagonalVector, boxExtents
);
Assert.IsNaN(contacts.EntryTime);
Assert.IsNaN(contacts.ExitTime);
diagonalVector.Y = -diagonalVector.Y;
contacts = Line3Aabb3Collider.FindContacts(
new Vector3(0.0f, 10.1f, 0.0f), diagonalVector, boxExtents
);
Assert.IsNaN(contacts.EntryTime);
Assert.IsNaN(contacts.ExitTime);
}
/// Tests whether a contact with a box is reported correctly
[Test]
public void TestContact() {
Vector3 boxExtents = new Vector3(10.0f, 10.0f, 10.0f);
LineContacts contacts = Line3Aabb3Collider.FindContacts(
new Vector3(-2.5f, -2.5f, -2.5f), Vector3.Up, boxExtents
);
Assert.That(
contacts.EntryTime,
Is.EqualTo(-7.5f).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(12.5f).Within(Specifications.MaximumDeviation).Ulps
);
}
///
/// Tests whether a contact with a box defined by two corner points can be detected
///
[Test]
public void TestContactOnCornerDefinedBox() {
LineContacts contacts = Line3Aabb3Collider.FindContacts(
new Vector3(97.5f, -102.5f, 0.0f), Vector3.Up,
new Vector3(90.0f, -110.0f, -10.0f), new Vector3(110.0f, -90.0f, 10.0f)
);
Assert.That(
contacts.EntryTime,
Is.EqualTo(-7.5f).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(12.5f).Within(Specifications.MaximumDeviation).Ulps
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions
#endif // UNITTEST