#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
/// Detects intersections between two infinite 2D lines
public static class Line2Line2Collider {
/// Determines the point of contact between two infinite lines
/// Offset of the first line
/// Direction into which the first line extends
/// Offset of the second line
/// Direction into which the second line extends
/// The relative position of the contact on the first line
public static LineContacts FindContacts(
Vector2 firstOffset, Vector2 firstDirection,
Vector2 secondOffset, Vector2 secondDirection
) {
Vector2 perpendicular = new Vector2(-secondDirection.Y, secondDirection.X);
float dot = Vector2.Dot(perpendicular, firstDirection);
// If the dot product is zero, the line is parallel to the plane and no contact occurs
if(dot == 0.0)
return LineContacts.None;
return new LineContacts(
Vector2.Dot(perpendicular, secondOffset - firstOffset) / dot
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions