#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Lines.Collisions { /// Detects intersections between two infinite 2D lines public static class Line2Line2Collider { /// Determines the point of contact between two infinite lines /// Offset of the first line /// Direction into which the first line extends /// Offset of the second line /// Direction into which the second line extends /// The relative position of the contact on the first line public static LineContacts FindContacts( Vector2 firstOffset, Vector2 firstDirection, Vector2 secondOffset, Vector2 secondDirection ) { Vector2 perpendicular = new Vector2(-secondDirection.Y, secondDirection.X); float dot = Vector2.Dot(perpendicular, firstDirection); // If the dot product is zero, the line is parallel to the plane and no contact occurs if(dot == 0.0) return LineContacts.None; return new LineContacts( Vector2.Dot(perpendicular, secondOffset - firstOffset) / dot ); } } } // namespace Nuclex.Geometry.Lines.Collisions