#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
#if UNITTEST
using NUnit.Framework;
namespace Nuclex.Geometry.Lines.Collisions {
///
/// Unit test for the 2D infinite line vs. 2d infinite line interference detector
///
[TestFixture]
public class Line2Line2ColliderTest {
///
/// Ensures no collisions are reported between two horizontal parallel lines
///
[Test]
public void TestHorizontalParallelLines() {
Assert.IsFalse(
Line2Line2Collider.FindContacts(
Vector2.Zero, Vector2.UnitX,
Vector2.Zero, Vector2.UnitX
).HasContact
);
}
///
/// Ensures no collisions are reported between two vertical parallel lines
///
[Test]
public void TestVerticalParallelLines() {
Assert.IsFalse(
Line2Line2Collider.FindContacts(
Vector2.Zero, Vector2.UnitY,
Vector2.Zero, Vector2.UnitY
).HasContact
);
}
///
/// Verifies that the intersection of two lines crossing each other
/// orthogonally is detected
///
[Test]
public void TestOrthogonallyCrossingLines() {
LineContacts contacts = Line2Line2Collider.FindContacts(
new Vector2(-1.0f, 0.0f), Vector2.UnitX,
Vector2.Zero, Vector2.UnitY
);
float touchTime = 1.0f;
Assert.That(
contacts.EntryTime,
Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps
);
}
///
/// Verifies that the intersection of two lines crossing each other
/// diagonally is detected
///
[Test]
public void TestDiagonallyCrossingLines() {
LineContacts contacts = Line2Line2Collider.FindContacts(
new Vector2(1.0f, 0.0f), Vector2.Normalize(Vector2.One),
Vector2.Zero, Vector2.UnitY
);
float touchTime = -1.4142135623730950488016887242097f;
Assert.That(
contacts.EntryTime,
Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps
);
Assert.That(
contacts.ExitTime,
Is.EqualTo(touchTime).Within(Specifications.MaximumDeviation).Ulps
);
}
}
} // namespace Nuclex.Geometry.Lines.Collisions
#endif // UNITTEST