#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; namespace Nuclex.Geometry { /// /// Default random number generator wrapping the built-in .NET one /// public class DefaultRandom : IRandom { /// /// Initializes a new random number generator, using a time-dependent seed value /// public DefaultRandom() { this.random = new Random(); } /// /// Initializes a new random number generator, using the specified seed value /// /// /// A number used to calculate a starting value for the pseudo-random number /// sequence. If a negative number is specified, the absolute value of /// the number is used. /// /// /// Seed is System.Int32.MinValue, which causes an overflow when its absolute /// value is calculated /// public DefaultRandom(int seed) { this.random = new Random(seed); } /// /// Returns a nonnegative random number less than the specified maximum /// /// /// The exclusive upper bound of the random number to be generated. maxValue must /// be greater than or equal to zero /// /// /// A 32-bit signed integer greater than or equal to zero, and less than maxValue; /// that is, the range of return values ordinarily includes zero but not maxValue. /// However, if maxValue equals zero, maxValue is returned /// /// /// maximumValue is less than zero /// public int Next(int maximumValue) { return this.random.Next(maximumValue); } /// Returns a random number between 0.0 and 1.0 /// /// A double-precision floating point number greater than or equal to 0.0, /// and less than 1.0 /// public double NextDouble() { return this.random.NextDouble(); } /// The .NET random number generator being wrapped private Random random; } } // namespace Nuclex.Geometry