#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Areas.PointGenerators { /// Point generator for rectangle areas public static class Rectangle3PointGenerator { /// Returns a random point on the perimeter of a rectangle /// Random number generator that will be used /// Orientation of the rectangle in space /// Extents of the rectangle /// A random point on the rectangle's perimeter public static Vector3 GenerateRandomPointOnPerimeter( IRandom randomNumberGenerator, Matrix orientation, Vector2 extents ) { // Use the 2D random point generator to get determine the random point Vector2 point = Rectangle2PointGenerator.GenerateRandomPointOnPerimeter( randomNumberGenerator, extents ); // Transform the point by the disc's orientation matrix to get the world // coordinates of the point return Vector3.Transform(new Vector3(point.X, point.Y, 0.0f), orientation); } /// Returns a random point within a rectangle /// Random number generator that will be used /// Orientation of the rectangle in space /// Extents of the rectangle /// A random point within the rectangle public static Vector3 GenerateRandomPointWithin( IRandom randomNumberGenerator, Matrix orientation, Vector2 extents ) { // Use the 2D random point generator to get determine the random point Vector2 point = Rectangle2PointGenerator.GenerateRandomPointWithin( randomNumberGenerator, extents ); // Transform the point by the disc's orientation matrix to get the world // coordinates of the point return Vector3.Transform(new Vector3(point.X, point.Y, 0.0f), orientation); } } } // namespace Nuclex.Geometry.Volumes.Generators