#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Areas { /// Informations about the point of first contact between two bodies public struct ImpactPoint { /// Whether a contact could be found at all public bool Found; /// The absolute location where the contact occurs public Vector2 AbsoluteLocation; /// The time at which the contact occurs public float Time; } /// Two-dimensional geometric body in 2D space /// /// An area by definition and of course also in the context of this library is a /// two-dimensional region. This region could a either be located in actual /// 2D space (like drawn on a piece of paper) or be located in as a flat object /// in 3D space (like the piece of paper located in the real world). This /// class represents the first case, a 2D object in 2D space. /// public interface IArea2 { /* /// Accepts a visitor to access the concrete area implementation /// Visitor to be accepted void Accept(IArea2Visitor visitor); */ /// Surface area that the shape contains float Area { get; } /// The total length of the area's circumference float CircumferenceLength { get; } /// The center of mass within the shape Vector2 CenterOfMass { get; } /// Smallest rectangle that encloses the shape in its entirety AxisAlignedRectangle2 BoundingBox { get; } /// Locates the nearest point in the shape to some arbitrary location /// Location to which the closest point is determined /// The closest point in the shape to the specified location Vector2 ClosestPointTo(Vector2 location); /// Returns a random point on the area's perimeter /// Random number generator that will be used /// A random point on the area's perimeter Vector2 RandomPointOnPerimeter(IRandom randomNumberGenerator); /// Returns a random point inside the area /// Random number generator that will be used /// A random point inside the area Vector2 RandomPointWithin(IRandom randomNumberGenerator); } } // namespace Nuclex.Geometry.Areas