#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Diagnostics; using Microsoft.Xna.Framework; namespace Nuclex.Geometry.Areas { /// Flat disc situated in 3D space public class Disc3 : IArea3 { /// Initializes a new flat disc in 3D space /// /// Transformation matrix definining the disc's position and orientation /// /// Radius of the disc [DebuggerStepThrough] public Disc3(Matrix transform, float radius) { this.Transform = transform; this.Radius = radius; } /// Surface area that the shape contains public float Area { get { return MathHelper.Pi * (this.Radius * this.Radius); } } /// The total length of the area's circumference public float CircumferenceLength { get { return 2.0f * MathHelper.Pi * this.Radius; } } /// The center of mass within the shape public Vector3 CenterOfMass { get { return this.Transform.Translation; } } /// Smallest rectangle that encloses the shape in its entirety public Volumes.AxisAlignedBox3 BoundingBox { get { //float maxX = Math.Abs(Math.Min(this.Transform.M11, this.Transform.M21)); throw new NotImplementedException("Not implemented yet"); } } /// Locates the nearest point in the shape to some arbitrary location /// Location to which the closest point is determined /// The closest point in the shape to the specified location public Vector3 ClosestPointTo(Vector3 location) { throw new NotImplementedException("Not implemented yet"); } /// Returns a random point on the area's perimeter /// Random number generator that will be used /// A random point on the area's perimeter public Vector3 RandomPointOnPerimeter(IRandom randomNumberGenerator) { //Vector3 //Vector2 randomPoint = PointGenerators.Disc2PointGenerator.GenerateRandomPointOnPerimeter( // randomNumberGenerator, this.Radius //); throw new NotImplementedException("Not implemented yet"); } /// Returns a random point inside the area /// Random number generator that will be used /// A random point inside the area public Vector3 RandomPointWithin(IRandom randomNumberGenerator) { throw new NotImplementedException("Not implemented yet"); } /// Contains the position, orientation and scale of the disc public Matrix Transform; /// Radius of the disc public float Radius; } } // namespace Nuclex.Geometry.Areas