#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using Microsoft.Xna.Framework;
#if UNITTEST
using NUnit.Framework;
namespace Nuclex.Geometry.Areas.Collisions {
/// Test for the AABB interference detection routines
[TestFixture]
public class AabbAabbColliderTest {
private AxisAlignedRectangle2 testRectangle = new AxisAlignedRectangle2(
new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f)
);
struct TestPoint {
public TestPoint(Vector2 min, Vector2 max, string name) {
this.Min = min;
this.Max = max;
this.Name = name;
}
public Vector2 Min, Max;
public string Name;
}
/// Tests intersection checking with two static AABBs
[Test]
public void TestCheckContact() {
Assert.IsTrue(
AabbAabbCollider.CheckContact(
testRectangle.Min, testRectangle.Max,
new Vector2(14.0f, 14.0f), new Vector2(16.0f, 16.0f)
),
"Fully enclosed box"
);
Assert.IsTrue(
AabbAabbCollider.CheckContact(
testRectangle.Min, testRectangle.Max,
new Vector2(5.0f, 5.0f), new Vector2(25.0f, 25.0f)
),
"Fully containing box"
);
TestPoint[] testPoints = {
new TestPoint(
new Vector2(5.0f, 5.0f), new Vector2(10.0f - Specifications.MaximumDeviation, 25.0f),
"Close miss on X axis, left side"
),
new TestPoint(
new Vector2(20.0f + Specifications.MaximumDeviation, 5.0f), new Vector2(25.0f, 25.0f),
"Close miss on X axis, right side"
),
new TestPoint(
new Vector2(5.0f, 5.0f), new Vector2(25.0f, 10.0f - Specifications.MaximumDeviation),
"Close miss on Y axis, upper side"
),
new TestPoint(
new Vector2(5.0f, 20.0f + Specifications.MaximumDeviation), new Vector2(25.0f, 25.0f),
"Close miss on Y axis, lower side"
)
};
foreach(TestPoint testPoint in testPoints) {
Assert.IsFalse(
AabbAabbCollider.CheckContact(
testRectangle.Min, testRectangle.Max, testPoint.Min, testPoint.Max
),
testPoint.Name
);
Assert.IsFalse(
AabbAabbCollider.CheckContact(
testRectangle.Min, testRectangle.Max, testPoint.Min, testPoint.Max
),
testPoint.Name
);
}
}
/// Tests intersection checking with moving AABBs
[Test]
public void TestFindDynamicContact() {
float? impactTime = AabbAabbCollider.FindContact(
testRectangle.Min,
testRectangle.Max,
new Vector2(0.0f, 10.0f),
new Vector2(5.0f, 5.0f),
new Vector2(10.0f, 0.0f)
);
Assert.IsTrue(impactTime.HasValue);
Assert.AreEqual(0.5f, impactTime.Value);
}
}
} // namespace Nuclex.Geometry.Areas.Collisions
#endif // UNITTEST