#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2015 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_GEOMETRY_SOURCE 1 #include "Nuclex/Geometry/Lines/Tracers/Line2Tracer.h" #include namespace Nuclex { namespace Geometry { namespace Lines { namespace Tracers { // ------------------------------------------------------------------------------------------- // TEST(Line2TracerTest, CrossingOfPerpendicularVerticalLineIsDetected) { Line2 obstacle(Point2(0.0f, -1.0f), Vector2::Up); Line2 runner(Point2(-10.0f, 1.0f), Vector2::Right); LineContacts contacts = Line2Tracer::FindLineContacts( runner, obstacle ); EXPECT_EQ(10.0f, contacts.EntryTime); EXPECT_EQ(10.0f, contacts.ExitTime); } // ------------------------------------------------------------------------------------------- // TEST(Line2TracerTest, CrossingOfPerpendicularHorizontalLineIsDetected) { Line2 obstacle(Point2(-1.0f, 0.0f), Vector2::Right); Line2 runner(Point2(1.0f, -10.0f), Vector2::Up); LineContacts contacts = Line2Tracer::FindLineContacts( runner, obstacle ); EXPECT_EQ(10.0f, contacts.EntryTime); EXPECT_EQ(10.0f, contacts.ExitTime); } // ------------------------------------------------------------------------------------------- // TEST(Line2TracerTest, IntersectionBeforeOriginIsDetected) { Line2 obstacle( Point2(4.0f, -2.0f), Vector2::Normalize(Vector2(-1.0f, 1.0f)) ); Line2 runner( Point2(12.0f, 10.0f), Vector2::Normalize(Vector2(1.0f, 1.0f)) ); LineContacts contacts = Line2Tracer::FindLineContacts( runner, obstacle ); float expectedContactTime = -sqrtf(10 * 10 + 10 * 10); EXPECT_FLOAT_EQ(expectedContactTime, contacts.EntryTime); EXPECT_FLOAT_EQ(expectedContactTime, contacts.ExitTime); } // ------------------------------------------------------------------------------------------- // }}}} // namespace Nuclex::Geometry::Lines::Tracers